What it is and what it was built for
A 1987 keyboard and rack-mount synthesiser built to deliver realistic instrument attacks at low cost. It was built for studio producers and touring players who needed polished, radio-ready digital tones without expensive RAM.
How it works, in terms a player would use
It plays back one of 47 ROM-based attack samples, then dovetails into subtractive synthesis for sustain. Each patch uses two tones — upper and lower — and each tone contains two partials. Texture samples can be mixed into the sustain part. Players shape sound with LFOs, TVFs, TVAs, ring modulator and effects.
What it does better than anything else
It delivers punchy, vivid, transient-rich pads, bells, and electric pianos better than any synth before 1987. Its hybrid architecture gives immediate realism to plucked and struck sounds where pure synthesis failed.
What it does badly
It cannot sustain complex timbral evolution across a note’s duration. The two-tone/two-partial structure limits harmonic layering. Attack samples are fixed and uneditable. There is no user sample loading or RAM expansion.
What people made with it
Producers used it for FM-adjacent leads, shimmering pads, and percussive textures in pop, new age, and early electronic production — especially where clarity and presence were prioritised over warmth or grit.
Who should use it, and who should not
Producers seeking authentic 1987 hybrid tones for retro composition or sampling. Not for sound designers needing granular control, deep modulation, or modern workflow integration.
Is it worth your time
Yes — if you need bright, glassy, instantly recognisable 1987 digital-analog hybrid tones that cut through a mix without needing deep programming. No — if you want flexible polyphony, evolving textures, or hands-on real-time control beyond the front panel.





